The Small Bang Theory is an arcade game created during the Global Gamejam 2012 which has been continued by team Sassybot. They released it on the OUYA, Android and on iOS. In the game you control a particle in the Large Hadron Collider, your score will increase over time and you have to survive as long as possible without colliding with a red particle. Colliding with yellow and green particles will change your speed and blue particles gain bonus points. Once you reach maximum velocity and collide with a green particle you will travel to another dimension. New dimensions make it harder but will also increase the score significantly. Some particles have leptons around them which give the player power ups (magnet, explosion, shield and timewarp), collecting more power ups makes the power up even stronger.
This was the first gamejam I worked on as a full time designer rather than a programmer. I was working on the controls, power ups, menus, testing & tweaking of the game. I even did some audio editing.
Global Game Jam 2012 Winner, 1st place Breda location
Arie Gijsenbergh - Game Design
Sidney Kupers - Game Design
Ruud van Asseldonk - Programming
Jamie Visser - Programming
Quincy Tynes - Programming
Music:
'Braadslee' by RoccoW
'Ibiza' by Lahniz
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