With this level I was solely responsible for the design of the level and not for the art which was a first for me. Focussing on the design only allowed me to test the level more often. I could spot issues quicker and iterate rapidly. I was used to greybox my levels and then move on to the art phase but staying in the greyboxing phase a little longer resulted in a much better level. The four player deathmatch map had a great flow and players constantly moved across different height levels. After six weeks I finished the level and was allowed to present the greybox level to a group of artists. Two teams of artists decided to choose my level and art pass it.
I designed the level specifically with Pirates of the Caribbean in mind as a theme, both art teams used the movies as reference but only the first team stuck with Port Royal, the second team decided to go for Singapore from the third movie. The course sadly did not allow us to cooperate together on a regular basis so there were some sacrifices on gameplay but I got a nice insight on the artists workflow from the few meetings we had.
Click the icon to begin the download & follow the instructions inside the zip file to play my level.
Level Design:
Arie Gijsenbergh
Arie Gijsenbergh
Art by team Shivered Timbers:
Derk Over
Melle Baas
Daniel Cuatt
Dylan Driesen
Michael Ching
Sudarshan Kumar
Sander van Dooren
John van der Jagt
Robbie Hokman
Roel van de Sant
Art by team ARRRT:
Nouri Ayari
Tessy Vermeeren
Anneke van de Wouw
Sandra van Gasteren
Martijn Sandtmann
Paul de Punder
Ben Neuteboom
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